TimeUtils.

TimeUtils.RigidbodyFreezeType Enum

Summary

The different ways the time can be frozen for rigidbodys
Namespace
RedGirafeGames.Agamotto.Scripts.Runtime.Utils
Interfaces
  • IComparable
  • IFormattable
  • IConvertible
Base Types
  • object
  • ValueType
  • Enum
graph BT Type-->Base0["Enum"] Base0-->Base1["ValueType"] Base1-->Base2["object"] Type-.->Interface0["IComparable"] Type-.->Interface1["IFormattable"] Type-.->Interface2["IConvertible"] Type["TimeUtils.RigidbodyFreezeType"] class Type type-node

Syntax

public enum TimeUtils.RigidbodyFreezeType

Fields

Name Constant Value Summary
IsKinematic 2
Sets Rigidbody.isKinematic to true
static
None 4
Nothing is done... maybe not the best way to freeze objects...
static
PhysicsAutoSimulation 1
Default type. Sets Physics.autoSimulation to false. Simple and effective but it affects all objects with no distinction
static
Sleep 3
Calls Rigidbody.Sleep on object
static
TimeScale 0
Sets the TimeScale to 0.0. This type has a lot of side effects.
static