Class Types
Class | Summary |
---|---|
Abstract |
Base component to make TimeStone 's visualizers.
Override callbacks See |
OnionSkinVisualizer | Visualizer displaying the object's state before and/or after the current tick. Similar to the Onion Skin concept in animation. You can choose how many ticks to displat and the timeing between ticks. Beware : This visualizer instantiates a duplication of the GameObject for each tick visualized (for example if you display 2 ticks before and 3 ticks after, your object will be duplicated 5 times in the scene), this could harm performances if it's used on complex objects or with a lot ticks visualized. In that case, you should consider extending this visualizer and use an other system creating sprite or anything less expensive in performance instead of Game Object duplication. |
PathVisualizer |