Summary
	
    Freeze or Unfreeze given list of GameObjects
    
		
	Syntax
	public static void Freeze(List<GameObject> gameObjects, bool state, TimeUtils.RigidbodyFreezeType rigidbodyFreezeType, bool freezeAnimator, bool freezeParticles)
	Parameters
	
		
			
				
					
						| Name | 
						Type | 
						Description | 
					
				
					
						| gameObjects | 
						List<GameObject> | 
						The list of GameObjects | 
					
					
						| state | 
						bool | 
						The freeze state | 
					
					
						| rigidbodyFreezeType | 
						TimeUtils.RigidbodyFreezeType | 
						The type of freeze applied to rigidbodys | 
					
					
						| freezeAnimator | 
						bool | 
						Freeze Animator components | 
					
					
						| freezeParticles | 
						bool | 
						Freeze GameObject's ParticleSystems | 
					
			
		 
	 	
	Return Value