Summary
UnityEvent when timeLine is modified.
For recording, this is called on every recorded tick.
For simulation, this is called on every frame (multiples ticks simulated on the same frame don't trigger).
- Namespace
- RedGirafeGames
.Agamotto .Scripts .Runtime - Containing Type
- TimeStone
Syntax
public TimeStone.OnTimeLineChangeEvent onTimeLineChange { get; set; }
Value
Type | Description |
---|---|
TimeStone |