Summary
Freeze or Unfreeze given list of GameObjects
Syntax
public static void Freeze(List<GameObject> gameObjects, bool state, TimeUtils.RigidbodyFreezeType rigidbodyFreezeType, bool freezeAnimator, bool freezeParticles)
Parameters
| Name |
Type |
Description |
| gameObjects |
List<GameObject> |
The list of GameObjects |
| state |
bool |
The freeze state |
| rigidbodyFreezeType |
TimeUtils.RigidbodyFreezeType |
The type of freeze applied to rigidbodys |
| freezeAnimator |
bool |
Freeze Animator components |
| freezeParticles |
bool |
Freeze GameObject's ParticleSystems |
Return Value