Summary
Simulation execution will use
Time.deltaTime or Time.unscaledDeltaTime.
If simulationSpeed is higher than 1.0, every simulation tick during a frame will use the same deltaTime.
If false, Simulation uses simulationUpdateStep;
- Namespace
- RedGirafeGames
.Agamotto .Scripts .Runtime - Containing Type
- TimeStone
Syntax
public bool simulationUseUpdateDeltaTime