Summary
SimulationUpdate callback called by timeStone
- Namespace
- RedGirafeGames
.Agamotto .Scripts .Runtime .Agents - Containing Type
- TimeAgent
Syntax
public virtual void SimulationFixedUpdate(float fixedStep, TimeStone stone)
Remarks
Use UnityEvent or override to add code during simulation execution
TimeStone
is given as a parameter in case you have multiple TimeStone
using the same TimeAgent
Parameters
Return Value
Type | Description |
---|---|
void |