Summary
    SimulationUpdate callback called by timeStone
    
		- Namespace
- RedGirafeGames.Agamotto .Scripts .Runtime .Agents 
- Containing Type
- TimeAgent
Syntax
public virtual void SimulationFixedUpdate(float fixedStep, TimeStone stone)Remarks
Use UnityEvent or override to add code during simulation execution
	TimeStone is given as a parameter in case you have multiple TimeStone using the same TimeAgentParameters
Return Value
| Type | Description | 
|---|---|
| void |