TimeAgent.

SimulationLateUpdate(float, TimeStone) Method

Summary

SimulationLateUpdate callback called by timeStone

Syntax

public virtual void SimulationLateUpdate(float step, TimeStone stone)

Remarks

Use UnityEvent or override to use TimeStone is given as a parameter in case you have multiple TimeStone using the same TimeAgent

Parameters

Name Type Description
step float The time step (deltaTime) since last lateUpdate call
stone TimeStone The TimeStone that called this method>

Return Value

Type Description
void