TimeAgent.

PersistGameObjectState(TimeStone, TimeStone.TimeTickOrigin, float) Method

Summary

Perists GameObject's data

Syntax

protected void PersistGameObjectState(TimeStone stone, TimeStone.TimeTickOrigin origin, float deltaTime)

Parameters

Name Type Description
stone TimeStone The calling TimeStone
origin TimeStone.TimeTickOrigin The origin of the call, Record or Simulation
deltaTime float The delta time

Return Value

Type Description
void