Summary
SimulationSceneReady callback called by timeStone
- Namespace
- RedGirafeGames
.Agamotto .Scripts .Runtime .Agents - Containing Type
- TimeAgent
Syntax
public virtual void SimulationSceneReady(TimeStone stone)
Remarks
Override to use. UnityEvent can't be used here with clones because object has just been cloned when it's called and can't receive event at that moment.
TimeStone
is given as a parameter in case you have multiple TimeStone
using the same TimeAgent
Parameters
Return Value
Type | Description |
---|---|
void |