TimeAgent.

SimulationSceneReady(TimeStone) Method

Summary

SimulationSceneReady callback called by timeStone

Syntax

public virtual void SimulationSceneReady(TimeStone stone)

Remarks

Override to use. UnityEvent can't be used here with clones because object has just been cloned when it's called and can't receive event at that moment. TimeStone is given as a parameter in case you have multiple TimeStone using the same TimeAgent

Parameters

Name Type Description
stone TimeStone The TimeStone that called this method

Return Value

Type Description
void