Summary
SimulationUpdate callback called by timeStone
- Namespace
- RedGirafeGames
.Agamotto .Scripts .Runtime .Agents - Containing Type
- TimeAgent
Syntax
public virtual void SimulationFixedUpdate(float fixedStep, TimeStone stone)
Remarks
Use UnityEvent or override to add code during simulation execution
TimeStone is given as a parameter in case you have multiple TimeStone using the same TimeAgentParameters
Return Value
| Type | Description |
|---|---|
| void |